CS602 Quiz No 3 Solved 2023

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Vu All Subjects Assignment Quiz GDB Handouts Available here


Aslam U Alaikum!

Dear Students,

We hope that you are doing well and staying safe. Our course team have scheduled the Semester In this post we are providing you Quiz 3 will be opened on January 24, 2023 and it will be closed on January 25, 2023. 


When we need an object to "glow" in a scene, we can do this with ------------ light.

Emissive

 

If we want any object to glow, we should use ________________ lights.

Emissive

 

Light in the real worlds loses its --------- as the inverse square of the distance.

Intensity

 

The ColorSpace tool is a handy tool that we can use to interactively add two colours together to see the effects of the various strategies for handling oversaturated colours.

True

 

 

______________ is simply the calculation of color reflected by the surface.

Shading

 

When you hit a surface in ray tracing, generally shadow rays are tested against all objects in a scene. If these rays come back saying they hit an object in the scene, which of the following do you do?

Add only the ambient light from that light source to the object

 

There are not many different ways of representing the intensity of a particular colour element.

False

 

In Perspective Projection the screen plane must be parallel to the__________________.

X-Y plane

 

 

 

___________ light is reflected in all directions from surface.

Diffuse

 

The reflected light wave turns out to be a / an ______________ case since light is reflected at the same angle as the incident wave (when the surface is smooth and uniform, as we'll assume for now).

Simple

 

_______________ sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped.

glutReshapeFunc

 

A space curve can be confined to a plane.

No

 

To convert the information in the A matrix into that required for the P matrix, we do some simple matrix algebra, First we have UA=UNP then Simply A = -------------

NP

 

Perspective projection is specified with the function glFrustum().

Yes

 

Choose a camera lens or adjust the zoom

projection transformation

 

 

Using a lighting model based upon the Blinn Phong model means that we'll always get a uniform specular highlight based upon the colour of the --------------- light and material, which means that all reflections based on this model, will be reminiscent of plastic.

Refracting

 

Refractive index is a function of temperature, mostly due to density changes in materials with changes in temperature.

True

 

To convert the information in the A matrix into that required for the P matrix, we do some simple matrix algebra. First we have GP = ------------------------------

UNP

 

Length L depends on the angle alpha and the z coordinate of the point to be projected and L can be represented by --------------------.

z * 1/ tan (alpha)

 

The traditional approach in real-time computer graphics has been to calculate lighting at a vertex as a sum of the ________ light.

Ambient, diffuse, and specular

 

Another way to define a space curve by using intermediate points and the tangents at each end for making the curve

No

An independent consortium, the OpenGL Architecture Review Board, guides the OpenGL specification. With broad industry support, OpenGL is the only truly open, vendor-neutral, --------------- graphics standard.

Multiplatform

 

glut Reshape Window requests a change in the size of the current window. The width and height parameters are size extents in pixels. The width and height must be ---------------- values.

Positive

 

A space curve is not confined to a plane. It is free to twist through space. To define a space curve we must use parametric functions that are ----------------------.

Cubic polynomials

 

Refractive index is a function of temperature, mostly due to changes in ---------------------- of materials with changes in temperature. A simple correction can be applied in most circumstances to allow us to use a value given at one temperature at another.

density

 

If we assign a different value to the parametric variable for the intermediate point, then we obtain different values for the coefficients. This, in turn, means that a different curve is produced, although it passes through the -------------- three points.

same

 

Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to ------------------. Floating-point values are mapped directly.

1.0

 

The attenuation formula is f =------------------------, where C, L and Q are the constand, linear and quadratic attenuation factors and d is the distance between the vertex being lit and the light source.

1/(C + Ld + Qd2)

 

End points and an intermediate point on the curve, then we now --------------------- quantities that we can express in terms of these coefficients (3 points x 3 coordinates each), and we can use these three points to define a unique curve.

Nine

Geometric patterns that is repeated at ever smaller scales to produce irregular shapes and surfaces are called ___________

Fractals

 

Which of the following is NOT a modern application for Computer Graphics-------------------?

Stop-motion animation

 

TV series are made as simply as possible from the animation point of view. This approach is generally known as ------------------------.

Limited animation

An eight frame run cycle that ------------------ frame/frames to each step gives a fast and vigorous dash. At this speed the successive leg positions are quite widely separated and may need dry brush or speed lines to make the movement flow.

Four

reflection is the effect of reflecting light toward the direction from which it came, no matter the orientation of the surface.

Retro

 

Tessellation can be adaptive to the _______ degree of curvature of a surface.

Local

 

An orthogonal set of vectors--------------------------

Must be a set of linearly independent vectors

 

Bezier curve is numerically the ----------------------- of all the polynomial-based curves used in these applications.

Most stable

 

Bezier curve is the ideal standard for representing the ---------------------------- piecewise polynomial curves.

More complex

 

Keep polygon orientations consistent to make sure that when viewed from the outside, all the polygons on the surface are oriented in the same direction.

Same

 

The ---------------- is most simple example that exhibits the property self-similarity.

Fern

 

A common mistake people make when creating three-dimensional graphics is to start thinking too soon that the final image appears on a flat, two-dimensional screen. Avoid thinking about which pixels need to be drawn, and instead try to visualize ----------------- space.

Three-dimensional

 

Which of the following properties of rational Bezier curves fails if the weight assigned to a control point is negative?

Convex-Hull

In the Phong reflection model, there are 3 constants (a, b, c) which are used to describe the qualities of which of the following phenomena?

The attenuation of a point light source with distance

 

The ColorSpace tool is a handy tool that we can use to interactively add two colours together to see the effects of the various strategies for handling oversaturated colours.

True

 

Which of the following properties of Bezier curves guarantees that a line passes through the control polygon as many times or more times than the line passes through the Bezier curve itself?

Variation Diminishing

 

Parity is a concept used to determine which _____________ lie within a polygon. (Choose best suitable answer)

Pixels

 

The actual filling process in boundary filling algorithm begins when a point _____________ of the figure is selected.

Inside the boundary

 

Weiler-Atherton Polygon Clipping technique modify the vertex-processing procedures for window boundaries so that _________ polygons are displayed

Concave

 

 

If a line connecting any two points within a polygon does not intersect any edge, then it will be a

_________ polygon.

Convex

 

__________ can be defined as a mapping of point P(x, y, z) onto its image P`(x`, y`, z` ) in the view plane which constitutes the display surface.

Projection

 

Computer graphics and computer vision are ________ disciplines.

Related

Interrelated

 

OpenGL has become the industry's most widely used and supported ____________ graphics

application programming interface (API), bringing thousands of applications to a wide variety of computer platforms.

2-Dimensional and 3-Dimensional

 

____________ sets the reshape callback for the current window.

glutReshapeFunc

 

X2/a2 y2/b2 =1 is an equation of

Hyperbola

 

To modify the object shape, shearing transformation can not be used.

 

True

 

Rotation is performed around a fixed point called ______.

Pivot point rotation

 

Computer graphics is very helpful in producing graphical representations for scientific

visualization and analysis

True

 

Save a line with both endpoints inside all clipping boundaries.

Trivial Accept

 

Dark lights are nothing more than lights in which one or more of the color values are _____.

Negative

 

A series of _______ computer operations convert an object's three-dimensional coordinates to pixel positions on the screen. Transformations, which are represented by matrix multiplication, include modeling, viewing, and projection operations. Such operations include rotation, translation, scaling, reflecting, orthographic projection, and perspective projection.

Three

 

At a physical surface, our eye's perception of the color depends on the distribution of photon energies that arrive and trigger our _______ cells.

Cone

In the Phong Reflection model, _______ light is the same everywhere.

Ambient

 

Aplane is two dimensional since in order to uniquely define any point on its surface we require _______ numbers.

Two

 

In perspective projection, for your view to come out correctly, you will also want the _______ to pass through the middle of the screen.

Z axis

 

Neither floating-point nor signed integer values are clamped to the range ________ before updating the current color.

0, 1

 

Bezier curve is the ideal standard for representing the ________ piecewise polynomial curves.

More complex

In the forms of texture mapping, Image to world space and world space to image, each suffers from different problems related to minification and magnification. Which of the two shows the following problem: When the texture is larger than the screen space it maps to, many texture  units (texels) are never sampled?

Image to world space

 

Both Boundary Filling and Flood filling algorithms are non-recursive techniques,

False

 

The Phong reflection model simplifies light-matter interactions into (essentially) 4 vectors and a number of constants. Each piece of the Phong model uses different vectors and constants. Which portion does NOT include taking a dot product?

Ambient

  Consider the following problem from lighting: A point (P1) is at (0, 0, 0) with normal equal to 1/(2*sqrt(2))*(sqrt(2), 2, sqrt(2)). The light is located at (0, 1, 0). The viewer is located at (1, 1, 1). The specular and diffuse coefficients for the light are both (1, 1, 1), with the ambient portion as (.2, .2, .2). Complete the reflection vector. [ ------------] r = [ 0 ] [1/sqrt(2)] Choose from the values below:

1/sqrt(2)

 

The Phong reflection model simplifies light-matter interactions essentially into 4 vectors and a number of constants. Which piece of the Phong model is responsible for giving spheres their bright white spots?

Specular

 

We want our scene to look more realistic, we should use _________ lights.

Parallel

 

This is a simple example of line clipping: the display window is the canvas and also the default -- ------------------, thus all line segments inside the canvas are drawn

Clipping Rectangle

 

_________ One problem with Gouraud shading is that the ----------- intensities can never be greater than the intensities at the edges.

Triangles

 

There is more penetration of light in case of ___________ surfaces.

Nonconductor (like dielectrics)

 

Lights should be avoided because they are not for real time environment.

Spot

 

The physical range of colours a device can display is called _____________________ of the device.

Gamut

 

A polygon is usually defined by a sequence of vertices and ------------------

Edges

 

Which of the following affine transforms does NOT affect vectors?

Scale

 

______________ is simply the calculation of color reflected by the surface.

Shading

 

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

 

Orthographic Parallel Projection

 

When obtaining normal for a triangle, which of the following mathematical constructs is NOT used?

Vector dot products

 

Loosely, the alpha component of the RGBA quad represents the _______________of a surface.

Opaqueness

 

Which is the oldest in given types of the shading?

Flat Shading

 

The _______________ technique has the direction of projection perpendicular to the viewing plane, but the viewing direction is NOT perpendicular to one of the principle faces.

 

Axonometric Parallel Projection

The Color Space tool is a handy tool that we can use to interactively add two colours together to see the effects of the various strategies for handling oversaturated colours.

True

 

An algorithm that clips a polygon must deal with many ----------------- cases. The case is particularly noteworthy in that the concave polygon is clipped into ----------- isolate polygons.

Different, two

 

If we are not worried about computational resources, we should use _____________ lights.

Point

___________ lighting is not dependent on any source.

Ambient

In order to get a more realistic representation of lighting, we'll need to understand how light passes through a medium and how hitting the boundary layer at the ----------------- of two media can affect light's properties.

Intersection

 

Lambertian shading was used mostly back when computers weren't fast enough to do ________ in real time.

Gouraud shading

 

In Perspective Projection the point of View (POV) must lie on the ___________________.

Z axis

 

If we want any object to glow, we should use ________________ lights.

 

Emissive

 

An object's _______ determine its orientation relative to the light sources. For each vertex, OpenGL uses the assigned normal to determine how much light that particular vertex receives from each light source.

Normal

 

 

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